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Infamy Points and Crew Morale
The campaign game has the player sailing for a pirate faction called the Golden Buccaneers. With limited funds, a sub-standard ship and the vast majority of the map uncharted, the player must turn their fortune around and strive to gain Infamy Points. These points reflect a player's overall effectiveness as a pirate captain and once the campaign is completed, their Infamy total will be recorded in the Pirate Hall of Infamy.
The Kraken's Fancy  
The Swift Class Buccaneer ship
"Kraken's Fancy"
A player's Infamy, however, slowly ticks away over time. So the longer a player takes to complete missions or the more times they fail to complete them, the lower a player's Infamy total will drop. The rate at which the Infamy drains away is determined by the morale of the ship's crew. When morale is high the crew are more inclined to give their captain a second chance, but when morale is low... they'll be reaching for "the plank" and herding their captain toward it at cutlass point.

A crew's morale level is manageable though - complete missions successfully and morale will improve; fail and it will fall. Ultimately though the crew are pirates, so a well timed rum ration or the sharing of some plunder will have them back in line in no time.
The Home Port
The hub of the campaign game is the player’s Home Port at Cutlass Bay. At port a player can assess their current levels of Infamy, Gold and Crew Morale as well as the state of their ship. The port provides a pirate captain with a safe haven where they can repair, re-arm and modify their current ship or even purchase a new one if they have sufficient funds.

There are a number of key areas in the port that will provide the player with all the support they need to complete the campaign. The Dockyard, The Shipwright, The Chart Room, The Tavern and The Library. Details of each area can be found below under the relevant section.

As well as giving access to the key buildings, the Home Port also gives a player a chance to relax, as Infamy Points do not tick away while the crew are relaxing at the inn. Progress can be saved too, but comes at a price! To save a current campaign position, a player is required to pay for the privilege and must sacrifice valuable Infamy Points or hard-fought plunder. Players who save the game before every mission are hardly worthy of the Pirate Hall of Infamy - whoever heard of Captain Henry the Timid or Benjamin Brackett the Overly Cautious?

The Dockyard
Perhaps the most important area at Cutlass Bay is the Dockyard, where ships can be repaired and re-stocked with gunpowder. At the Dockyard screen a player can see their current levels of both ship "health" and ammunition and can purchase either partial or full repairs, depending on available funds.
The Doom Rose  
The "Doom Rose" in for repairs and refit
The Dockyard is also where ships can be upgraded to improve their overall performance. Speed, Firepower and Durability can all be improved by the addition of heavier calibre cannons, better quality sails or thicker hull armour. Each area of the ship has three available upgrades, rated at Bronze, Silver and Gold - so a ship upgraded to Gold in all areas has reached its maximum potential.

Crew Morale can also be improved at the Dockyard by paying for a Rum Ration or by Sharing Plunder. A ration of grog will improve morale by a single level, while throwing gold at the crew will increase their level of happiness to maximum, thus slowing Infamy Point loss down to a minimum.

The Shipwright
Once a player has accumulated some Gold, they may wish to trade in their old ship for a new one. This is done at the Shipwright, where all currently available ships are listed for sale. Initially the selection will be limited, but more vessels will become available as the campaign progresses.
The choice of vessels will range from the fast and lightly armed to very heavy ships bristling with cannons. Generally the more expensive a ship is, the larger and more heavily armed it is. Size isn't everything though and depending upon a player's preferred style of play, an upgunned lighter vessel may prove more effective than a leviathan of the sea - especially if you are chasing down merchant shipping.
And remember: Infamy Points are constantly ticking away, so the bigger and slower a ship is... the longer it will take to reach its target!

For a closer look at some of the vessel types available to a player in Buccaneer, check them out in the Ship Classes section of the website.

The Baron's Folly
The Buccaneer Chimera Class Sloop
"Baron's Folly"
The Chart Room
The Chart Room contains maps of all the areas currently known to the player. At the beginning of the campaign this knowledge will be limited to the sea surrounding the Home Port at Cutlass Bay, otherwise known as "The Bowl". But as the game progresses and missions are completed, new areas will be added to the main map. Each new area has its own map (like the one pictured below left) that contains a number of missions.
Map of Sir Henry's Basin  
Map chart of "Sir Henry's Basin"
Players can attempt missions in any order they wish from any of the regions revealed on the main chart. However, many newly discovered areas will be too difficult to complete until the player owns a larger and more powerful ship.

Once a mission is successfully completed it will become locked and unavailable for selection from the charts. The exceptions to this are the Merchant Shipping missions, that are always available and may be played repeatedly. These latter missions are designed to give a pirate captain the chance to accumulate wealth, should they "need a bigger boat".
The Tavern
Once a campaign is completed a pirate captain becomes infamous and their name is known to all of their pirate brethren. And what better place to brag about their exploits than at the local alehouse.

Visit The Tavern to check the Pirate Hall of Infamy, where a "high score" table of Infamy is posted for all other pirates to view with envy and scorn.

The Library
Taking command of a pirate ship is a daunting prospect for even the hardiest of nautical freebooters. As a result, much of the knowledge required to succeed as a Buccaneer has been documented and is available for research at the Library.

So for all questions relating to the operation of the Dockyard, the Shipwright and the Chart Room, the Library contains all the answers an inquisitive pirate may need answered.

CONTINUE THE TOUR to learn about THE MULTIPLAYER GAME
 
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